There isn't any state to modify in the type so we can use const here.
Doing so allows some of the renderer code to use const across a
number of functions so that repeated calls are elided if inlined.
* Returns: the type of the #GskRenderNode
*/
GskRenderNodeType
-gsk_render_node_get_node_type (GskRenderNode *node)
+gsk_render_node_get_node_type (const GskRenderNode *node)
{
g_return_val_if_fail (GSK_IS_RENDER_NODE (node), GSK_NOT_A_RENDER_NODE);
void gsk_render_node_unref (GskRenderNode *node);
GDK_AVAILABLE_IN_ALL
-GskRenderNodeType gsk_render_node_get_node_type (GskRenderNode *node);
+GskRenderNodeType gsk_render_node_get_node_type (const GskRenderNode *node);
GDK_AVAILABLE_IN_ALL
void gsk_render_node_get_bounds (GskRenderNode *node,